The Global Agenda team has released ten gorgeous new screenshots on which to feast your eyes. Check them all out by clicking below. You won't be sorry!
How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.
Forget pirates vs ninjas. Today's world brings new challenges such as those posed by the No-Elves Movement garnering attention in the Global Agenda faniverse. It's Agents vs Elves so LET'S GET READY TO RUMBLE! Keep reading!
Global Agenda fans have new information to add to the growing lexicon of data revealed about the game. E3 attendees had a chance at the first mission and character creation. Find out about those as well as view several screens after the jump.
I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.
The latest 'meet the team' article features Global Agenda senior programmer, Chris Larson. Find out all about him and what he does for the development team after the jump.
In this installment, Jonathan Steinhauer looks at the last MMO class archetypes, the Healer, and why this role at least is solidly developed.
Global Agenda developer Hi-Rez Studios has announced the winners of the winners of the recent fansite contest. Find out about the winners and head over to visit their sites by clicking below.
Global Agenda's senior environment artist, Jeff Voeltner, is the subject of the first 'meet the team' article produced in house at Hi-Rez Studios. Find out a bit about him and grab the link to the main article by clicking 'read more'.








